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81. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
g4llentes0ldier wrote: Yes and once they are in the falloff the amount repped goes down. even with the boost to amount for shields if you have a Armor and a shield logi both sitting at 60km the Armor one will rep more and faster than a shield o...
- by Jack Hayson - at 2015.11.27 01:15:19
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82. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
g4llentes0ldier wrote: Even so shield reps will now take 7.2 sec per cycle where as Armor will take 6.3 sec per cycle so over time shields reps cannot match armour reps and shields will have a shorter optimal range. Basically go with Armor ship...
- by Jack Hayson - at 2015.11.27 01:00:07
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83. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Carthereon Crust wrote: Will current Logistics ships be receiving a buff to their base targeting range? Some of the ships (namely Minmatar) already deal with only having a few km between their max rep and target range. With falloff I imagine t...
- by Jack Hayson - at 2015.11.26 23:49:13
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84. Sticky:[December] Remote Rep Tiericide and Falloff - in Player Features and Ideas Discussion [original thread]
Rowells wrote: What's the reasoning for having the rep cycle as -20% -60% for armor and shield? I understand the point about more chance to mis-rep, but why are they so significantly different? Because shield is easy mode and applies at the...
- by Jack Hayson - at 2015.11.26 23:20:43
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85. This brain in a box patch and it's impact IMO - in EVE General Discussion [original thread]
Neckbeard Nolyfe wrote: EBR-50744 was the most recent one made on 10.12.2015 Where did you buy your time machine? I want one too!
- by Jack Hayson - at 2015.11.25 17:30:57
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86. Probing ruined. - in EVE General Discussion [original thread]
Braic Stark wrote: Jack Hayson wrote: Your "dedicated scanning alt" only has level 4 skills? Pretty sure you can turn the new scanning window off - like the beta map. Yea, dedicated. Who gives a **** what lvl skills he has. Dont respon...
- by Jack Hayson - at 2015.11.03 19:59:18
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87. Probing ruined. - in EVE General Discussion [original thread]
Your "dedicated scanning alt" only has level 4 skills? Pretty sure you can turn the new scanning window off - like the beta map.
- by Jack Hayson - at 2015.11.03 19:54:47
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88. Skills & Skillpoints - in EVE New Citizens Q&A [original thread]
Ghastly Gorilla wrote: A choice from a few presets - Miner, Salvager, Combat pilot, you get the picture. We already have that - you simply don't get to choose between them because you get all of them. Having to choose from a number of preset...
- by Jack Hayson - at 2015.11.03 18:13:31
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89. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
CCP Goliath wrote: Sul Glass wrote: 1/ Please can d-scan transparent circle NOT be red like cosmic sigs are red? 1 - Will take it back to the team if there is enough interest in it Yes please! I was really confused at first that I could...
- by Jack Hayson - at 2015.11.03 17:19:34
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90. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
A few remarks about the new probe thingy: Hotkey for the scan button only works when focused on the probe scanner window.
Makes it kinda useless while scanning because you are focused on the map when moving the probes around. You'd have to c...
- by Jack Hayson - at 2015.11.03 13:42:57
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91. statics in shattered wormholes - in Wormholes [original thread]
added I think there also is a list from Eve-Uni around somewhere. Haven't cross checked it with my list in a while tbh.
- by Jack Hayson - at 2015.11.02 14:38:39
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92. Lag on opening Market and Industry windows - in Linux [original thread]
That's not a Linux related issue. Happens on Windows too.
- by Jack Hayson - at 2015.10.30 18:57:05
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93. Ship Maintenance Arrays and Fleet Hangars - in EVE New Citizens Q&A [original thread]
Fleet hangar is for items, ship maintenance array is for assembled ships and allows refitting.
- by Jack Hayson - at 2015.10.29 20:32:43
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94. New Structures Devblog Out - Freighter Shenanigans - in Wormholes [original thread]
http://cdn1.eveonline.com/www/newssystem/media/68671/1/Structurecompositioncomponent.png
80k m^3 fits in an Orca.
- by Jack Hayson - at 2015.10.26 23:42:56
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95. How exactly will Citadel refit changes impact WH space - in EVE General Discussion [original thread]
Nevyn Auscent wrote: You can still refit under fire. You just can't refit with a weapons timer. Yeah, sure. I'll just stop repping the fleet and watch everyone blow up so that I can refit my triage. Sounds like a good plan. Well, considering...
- by Jack Hayson - at 2015.10.25 21:38:51
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96. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: They appear in nearly all C6 sites. Oh, right. I forgot about russian farmer space. Some of those C6 sites have way more dps than escalation waves. Are you suggesting that those sites were not meant to be flown then?
- by Jack Hayson - at 2015.10.25 18:26:14
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97. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: Effort savings, most likely. It's a lot easier to re-use an existing NPC than to design a new one with a separate loot table. Uhm... that's exactly what they did. The only place you can find them is when doing cap escalations. T...
- by Jack Hayson - at 2015.10.25 17:56:47
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98. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
TrouserDeagle wrote: capital escalations were CCP's attempt at preventing people from using capitals. it didn't really work out. Just out of curiosity: where does that myth actually come from? I mean, it's obviously wrong because the Sleeple...
- by Jack Hayson - at 2015.10.25 17:44:07
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99. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Captain StringfellowHawk wrote: Mate, this won't be your issue, quick reshipping of the enemy will as they mentioned clones coming to wormholes at the Vegas event. They specifically stated that Med clones wouldn't be allowed in w-space, only...
- by Jack Hayson - at 2015.10.25 11:51:30
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100. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
In regards to w-space: What will happen with the mass of capital ships? The number of caps we can bring is severely limited by their mass and with these strong nerfs they won't be worth the mass you put on the hole to bring them. For example Triag...
- by Jack Hayson - at 2015.10.25 11:14:18
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